alias dr \"dr1\" alias dr1 \"cl_dynamiccrosshair 1;dev1;echo DynamicCrosshair 1; dev0;alias dr dr2\" alias dr2 \"cl_dynamiccrosshair 0;dev1;echo DynamicCrosshair 0;dev0;alias dr dr1\"
alias w \"wait\" alias w2 \"w; w\" alias w3 \"w; w2\"
// :: | False Zoom | | ------------------------| alias awp_t \"awp_on\" alias \"+shoot1\" \"+attack; wait; wait; slot3; slot1; +attack2; wait; +attack2\" alias \"-shoot1\" \"-attack; -attack2\" alias \"+shoot1\" \"+attack; wait; wait; slot3; slot1; +attack2; wait; +attack2\" alias \"-shoot1\" \"-attack; -attack2\" alias \"awp_on\" \"alias awp_t awp_off; developer 1; echo Awp-ON; developer 0;scr_connectmsg Awp-ON; bind mouse1 +shoot1\" alias \"awp_off\" \"alias awp_t awp_on; developer 1; echo Awp-Off; scr_connectmsg 0\"
// :: | Shooter Thingie | | -----------------------------| alias \"aw_t\" \"aw_on\" alias \"+shoot2\" \"+attack; -attack; slot2; bind mouse1 +attack\" alias \"-shoot2\" \"-attack\" alias \"aw_on\" \"alias aw_t aw_off; bind mouse1 +shoot2\" alias \"aw_off\" \"alias aw_t aw_on; scr_connectmsg 0; bind mouse1 +shoot2\" bind \"\" \"awp_t\" bind \"\" \"aw_t\"
// Console Blue alias conblue \"con_color 000+000+255; alias contog congreen; speak items/suitchargeok1; d1; echo BLUE; d0\" // Console Green alias congreen \"con_color 000+255+000; alias contog conwhite; speak items/suitchargeok1; d1; echo GrEEn; d0\" // Console White alias conwhite \"con_color 255+255+255; alias contog consil; speak items/suitchargeok1; d1; echo White; d0\" // Console Grey/Silver alias consil \"con_color 215+205+215; alias contog conorange; speak items/suitchargeok1; d1; echo Silver; d0\" // Console Ice alias conice \"con_color 130+130+255; alias contog conorange; speak items/suitchargeok1; d1; echo ICE; d0\" // Console Orange alias conorange \"con_color 255+80+000; alias contog connor; speak items/suitchargeok1; d1; echo Orange; d0\" // Console Neon-Orange alias connor \"con_color 221+200+000; alias contog conpink; speak items/suitchargeok1; d1; echo Neon Orange; d0\" // Console Pink alias conpink \"con_color 275+143+111; alias contog conred; speak items/suitchargeok1; d1; echo PinK; d0\" // Console Red alias conred \"con_color 255+000+000; alias contog conyellow; speak items/suitchargeok1; d1; echo RED; d0\" // Console Yellow alias conyellow \"con_color 255+255+000; alias contog normcon; speak items/suitchargeok1; d1; echo YeLLoW; d0\" // Normal Console alias normcon \"con_color 255+155+50; alias contog conblue; speak items/suitchargeok1; d1; echo Normal; d0\" alias contog conblue bind kp_enter contog
// Bunny Hop alias jump \"+jump; wait; -jump\" alias +bh \"fps_max 20; wait; alias m_pitch jump; wait; m_pitch\" alias -bh \"fps_max 100; wait; alias m_pitch \" bind alt +bh
// :: Menu Crap // ------------ alias ms0 \"menuselect 0;cls\" alias ms1 \"menuselect 1;cls\" alias ms2 \"menuselect 2;cls\" alias ms3 \"menuselect 3;cls\" alias ms4 \"menuselect 4;cls\" alias ms5 \"menuselect 5;cls\" alias ms6 \"menuselect 6;cls\" alias ms7 \"menuselect 7;cls\" alias ms8 \"menuselect 8;cls\"
// :: Ammo // ------- alias 1X \"Pammo\" alias 2X \"Pammo;Pammo\" alias 3X \"Pammo;Pammo;Pammo\" alias 4X \"Pammo;Pammo;Pammo;Pammo\" alias 5X \"Pammo;Pammo;Pammo;Pammo;Pammo\" alias 6X \"Pammo;Pammo;Pammo;Pammo;Pammo;Pammo\" alias 7X \"Pammo;Pammo;Pammo;Pammo;Pammo;Pammo;Pammo\" alias 8X \"Pammo;Pammo;Pammo;Pammo;Pammo;Pammo;Pammo;Pammo\"
alias Pammo \"buyammo1\" alias Sammo \"buyammo2\"
// :: Equipment // ------------- alias 81 \"buyequip;ms1;cls\" // Kevlar Vest alias 82 \"buyequip;ms2;cls\" // Kevlar Vest + Helmet alias 83 \"buyequip;ms3;cls\" // Flash Bang alias 84 \"buyequip;ms4;cls\" // Grenade alias 85 \"buyequip;ms5;cls\" // Smoke Grenade alias 86 \"buyequip;ms6;cls\" // Defuse Kit alias 87 \"buyequip;ms7;cls\" //Nightvision
// :: Weapons // ---------- alias 11 \"buy;ms1;ms1;Sammo;Sammo;Sammo;Sammo;cls\" // USP (Universal Self-Loading Pistol) .45ACP Tactical alias 12 \"buy;ms1;ms2;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;cls\" // Glock 18C Select Fire alias 13 \"buy;ms1;ms3;Sammo;Sammo;Sammo;Sammo;cls\" // Desert Eagle .50 AE alias 14 \"buy;ms1;ms4;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;cls\" // Sig SauerP228 alias 15 \"buy;ms1;ms5;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;cls\" // Dual Berreta alias 16 \"buy;ms1;ms6;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;cls\" // XXXXXXXXXXXX
alias 21 \"buy;ms2;ms1;1X;cls\" // M3 Super 90 Entry alias 22 \"buy;ms2;ms2;1X;cls\" // XM1014 (M4 Super 90)
alias 31 \"buy;ms3;ms1;4X;cls\" // MP5-Navy alias 32 \"buy;ms3;ms2;1X;cls\" // Steyr Tactical Machine Pistol (TMP) alias 33 \"buy;ms3;ms3;1X;cls\" // P90 Personal Defense Weapon alias 34 \"buy;ms3;ms4;1X;cls\" // MAC-10 alias 35 \"buy;ms3;ms5;1X;cls\" // UMP45
alias 41 \"buy;ms4;ms1;3X;cls\" // Automat Kalashnikov Model 47 (AK47) alias 42 \"buy;ms4;ms2;3X;cls\" // SG552 Commando alias 43 \"buy;ms4;ms3;3X;cls\" // Colt M4A1 Carbine alias 44 \"buy;ms4;ms4;3X;cls\" // Steyr AUG A1 alias 45 \"buy;ms4;ms5;1X;cls\" // Steyr Scout alias 46 \"buy;ms4;ms6;1X;cls\" // Arctic Warfare Magnum alias 47 \"buy;ms4;ms7;1X;cls\" // G3/SG-1 Precision Sniper Rifle alias 48 \"buy;ms4;ms8;1X;cls\" // SG552 Semi-Auto Sniper Rifle
alias radio \"radc1\" alias radc1 \"radio1; alias radio radc2\" alias radc2 \"radio2; alias radio radc3\" alias radc3 \"radio3; alias radio radc1\"
alias vol_0 \"volume 0.0;write_down;dev1;echo ^*^ MUTE ^*^;dev0;alias volup vol_1;alias voldn vol0\" alias vol_1 \"volume 0.1;write_down;dev1;echo Volume 10% |*________________|;dev0;alias volup vol_2;alias voldn vol_0\" alias vol_2 \"volume 0.2;write_down;dev1;echo Volume 15% |_*_______________|;dev0;alias volup vol_3;alias voldn vol_1\" alias vol_3 \"volume 0.3;write_down;dev1;echo Volume 20% |__*______________|;dev0;alias volup vol_4;alias voldn vol_2\" alias vol_4 \"volume 0.4;write_down;dev1;echo Volume 25% |___*_____________|;dev0;alias volup vol_5;alias voldn vol_3\" alias vol_5 \"volume 0.5;write_down;dev1;echo Volume 30% |____*____________|;dev0;alias volup vol_6;alias voldn vol_4\" alias vol_6 \"volume 0.6;write_down;dev1;echo Volume 35% |_____*___________|;dev0;alias volup vol_7;alias voldn vol_5\" alias vol_7 \"volume 0.7;write_down;dev1;echo Volume 40% |______*__________|;dev0;alias volup vol_8;alias voldn vol_6\" alias vol_8 \"volume 0.8;write_down;dev1;echo Volume 45% |_______*_________|;dev0;alias volup vol_9;alias voldn vol_7\" alias vol_9 \"volume 0.9;write_down;dev1;echo Volume 50% |________*________|;dev0;alias volup vol10;alias voldn vol_8\" alias vol10 \"volume 1.0;write_down;dev1;echo Volume 55% |_________*_______|;dev0;alias volup vol11;alias voldn vol_9\" alias vol11 \"volume 1.2;write_down;dev1;echo Volume 60% |__________*______|;dev0;alias volup vol12;alias voldn vol10\" alias vol12 \"volume 1.4;write_down;dev1;echo Volume 65% |___________*_____|;dev0;alias volup vol13;alias voldn vol11\" alias vol13 \"volume 1.6;write_down;dev1;echo Volume 70% |____________*____|;dev0;alias volup vol14;alias voldn vol12\" alias vol14 \"volume 1.8;write_down;dev1;echo Volume 75% |_____________*___|;dev0;alias volup vol15;alias voldn vol13\" alias vol15 \"volume 2.0;write_down;dev1;echo Volume 80% |______________*__|;dev0;alias volup vol16;alias voldn vol14\" alias vol16 \"volume 2.3;write_down;dev1;echo Volume 85% |_______________*_|;dev0;alias volup vol17;alias voldn vol15\" alias vol17 \"volume 2.6;write_down;dev1;echo Volume 90% |________________*|;dev0;alias volup volmax;alias voldn vol16\" alias volmax \"volume 2.9;write_down;dev1;echo ^*^ Volume MAX ^*^;dev0;alias volup volmax;alias voldn vol17\" alias volup \"vol_3\" alias voldn \"vol_1\" bind \"=\" \"voldn\" bind \"-\" \"volup\" bind \"[\" \"dr\" bind ins \"name Zattara\" bind l \"name SystemOfADown\" bind \"j\" \"statsme\"
// NetGraph alias ng1 \"developer 1; echo Net Graph on, setting 1; developer 0; net_graph 3; alias ng ng2; cl_showfps 1\" alias ng2 \"developer 1; echo Net Graph on, setting 2; developer 0; net_graph 2; alias ng ng3; cl_showfps 1\" alias ng3 \"developer 1; echo Net Graph on, setting 3; developer 0; net_graph 1; alias ng ng4; cl_showfps 1\" alias ng4 \"developer 1; echo Net Graph off; developer 0; net_graph 0; alias ng ng1; cl_showfps 0\" alias ng \"ng1\" bind \"n\" \"ng\"
//-- Radar Toggler alias radar_t radar_off alias radar_off \"alias radar_t radar_on; hideradar\" alias radar_on \"alias radar_t radar_off; drawradar\"
bind f \"radar_t\"
alias walk_t \"walk_on\" alias walk_on \"alias walk_t walk_off; +speed; dev1; echo Walking enabled; dev0\" alias walk_off \"alias walk_t walk_on; -speed; dev1; echo Running enabled; dev0\"
speak loading
Keffal
Mesaje : 41 Data de înscriere : 17/01/2008
Subiect: Re: Cfg By Zattara Joi Ian 17, 2008 9:47 pm